Specializing in Multi-threaded Systems, Game Engines, and Real-time Signal Processing. I write modern C++ that maximizes throughput and minimizes latency.
Template Metaprogramming, Memory Pools, RAII, and Smart Pointers (C++17/20/23).
Lock-free data structures, Atomic operations, and Thread Pooling using std::jthread.
Linear Algebra for 3D shaders, Vulkan API, and Custom Physics Integration.
Nexus Core Systems | 2021 - Present
Developing low-latency trading engines in C++20. Focused on cache-locality and zero-copy data transfer.
MIT - B.S. in Computer Science | 2017 - 2021
Thesis on High-Performance Path Tracing using CUDA and Optix.
A cross-platform Vulkan-based rendering engine featuring real-time global illumination and PBR material support.
A wavetable synthesizer utilizing SIMD instructions to process 512 voices simultaneously with sub-millisecond latency.
Currently open to Senior Systems Architect roles or high-performance engine contracts.
jaxen->ping();