Built for Safety.
Designed for Users.

I specialize in the Rust-Swift Bridge-leveraging low-level performance within high-level interfaces.

Case_Archive
Systems

CoreEngine-RS

A high-performance encryption layer built in Rust, integrated as a static library into iOS targets via UniFFI.

MEMORY_EFFICIENCY 94%
Interface

Lume Social

A gesture-heavy iOS social app featuring complex SwiftUI animations and reactive data binding via Combine.

Custom Transitions
Haptic Engine
Technical Deep Dive

The Cross-Platform Bridge

My workflow involves compiling Rust crates into C-compatible binaries, generating Swift bindings, and maintaining a thread-safe memory bridge. This allows for 0ms latency in data processing while keeping the UI thread perfectly smooth.

[lib.rs] -> cargo build --release
[Package.swift] -> binaryTarget(...)
[View.swift] -> import RustCore
Tooling_System

Low Level

Tokio Runtime
Serde / Bincode
Rayon Parallelism

High Level

SwiftUI / Charts
Core Data / GRDB
StoreKit 2

Compiler-Driven Quality

My philosophy is simple: Leverage the Rust borrow checker for logic and Swift's strict typing for UI to eliminate runtime crashes entirely.

// Final thoughts

"Code should be as unbreakable as a binary and as intuitive as a touch."